15 lines
290 B
GLSL
15 lines
290 B
GLSL
#version 330 core
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out vec4 Colour;
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in vec3 ourColor;
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in vec2 TexCoord;
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uniform sampler2D texture1;
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uniform sampler2D texture2;
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void main()
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{
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// Colour = texture(texture1, TexCoord) * vec4(ourColor, 1.0f);
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Colour = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), .5);
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}
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