#version 330 core out vec4 Colour; in vec3 ourColor; in vec2 TexCoord; uniform sampler2D texture1; uniform sampler2D texture2; void main() { // Colour = texture(texture1, TexCoord) * vec4(ourColor, 1.0f); Colour = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), .5); }