Files
COOM-OPENGL/fragmentshader.glsl

15 lines
290 B
GLSL

#version 330 core
out vec4 Colour;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
// Colour = texture(texture1, TexCoord) * vec4(ourColor, 1.0f);
Colour = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), .5);
}