Files
COOM-OPENGL/fragmentshader.glsl
2026-02-26 21:40:59 -05:00

14 lines
246 B
GLSL

#version 330 core
out vec4 Colour;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D textureimg;
void main()
{
Colour = texture(textureimg, TexCoord) ;
// Colour = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 1.0f);
}