22 lines
382 B
GLSL
22 lines
382 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 texCoord;
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out vec3 ourColor;
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out vec2 TexCoord;
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uniform mat4 Transform;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 model;
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uniform mat4 mvp;
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void main()
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{
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gl_Position = mvp*vec4(aPos, 1.0f);
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ourColor = aColor;
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TexCoord = texCoord;
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}
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