initial commit for coom in opengl
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6
vertex.glsl
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6
vertex.glsl
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@@ -0,0 +1,6 @@
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#version 330 core
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layout(location = 0) in vec3 aPos;
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void main() {
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0f)
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}
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